Causes Ion Storm weather, Ion Storm mapcondition (just visual) and solar flare, should last 2 days. Ion Storm, when triggered only starts once Map has certain amounts of all types present. Tiberium Veins bleed when hurt, and spawn Veinmonsters randomly. Tiberium Glaciers only grow on water, are hard to get rid of, and passable, but very slowly. When a 3x3 tile set of green tiberium is present it has a rare chance of creating a tiberium tower, same for blue tiberium only rarer and with a rather dangerous Tiberium Monolith.Ī chance has been added to Tiberium spread for randomized spread patterns. When Tiberium hits rock walls it corrupts them correspondingly. When Tiberium hits water terrain it corrupts it to "tiberium infested water" and grows a glacier on it instead. Mutation also causes Tiberium dependency, an addiction which gives the pawn a need to stand in Tiberium. Or the pawn mutating, this can be either good or bad. If Buildup goes higher, Stage One becomes Stage Two, an irreversible state which leads to either a body part being infected(curable with amputation). This can develop to a Stage One infection which will last for a while and stop, but causes serious weakening. Pawns now get a tiberium buildup while in contact to Tiberium. Raw veins, resource harvested from veins. Tiberium Fuel, used for Tiberium powerplant. Veins spawn Veinmonsters and don't infect but hurt the player with blunt damage. Veinhole, a new Tiberium source that spreads veins instead of crystals. Tiberium Towers, random structures that get spawned in big enough fields, green version has many textures and is more common, blue version is the monolith. Tiberium Rocks(Walls), Once Tiberium comes in contact with any rock type it has a chance of instead damaging it to infect it with the corresponding type (Green, Blue, Red, Vein) and act as a mineable resource. Tiberium Decrystallizer, works as the terrain pump, instead slowly cures any tiberium infested terrain to its corresponding decrystallized version. Tiberium Inhibitor Fences, powered fences with 1 wide radius of inhibition. Tiberium Power Plant, uses Tiberium fuel which powers it. Please report any problems that you may have.Veinmonster, small veiny creature that is spawned by Veins, very weak on its own, but strong in masses, its size makes it hard to hit with guns. As always, mod compatibility issues continue to crop up.This will guarantee that any bugs in this release will not corrupt your favorite preset. I recommend that if you are re-saving presets after making changes with this release, save them as new files with a different name instead of overwriting the existing presets.Fixed an issue where relationships would disappear after some time due to the world pawn garbage collection process.It should now display head graphics properly. If the character was loaded later when the mod was no longer enabled, the pawn would have a missing head graphic. Fixed an issue where a character's head graphics were broken when loading a character that used certain modded alien races.Fixed hediffs related to Psylink abilities.Added an error message if you are running a version of RimWorld less than the version required by the mod.When loading a single pawn, it will always be assigned to the ideoligion of the colony.After saving a preset where pawns have an ideoligion different from that of the colony, it will attempt to find a similar ideoligion by looking at its culture and memes.Configure the pawn's ideoligion certainty using the certainty slider.Select from the ideoligions available in the world.This allows more flexibility for adding more panels to the layout. Reworked the user interface so that it now consists of scrolling columns.
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